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Figure 49, Explained in, Table 1 – Grass Valley EDIUS Neo 2 User Manual

Page 57

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EDIUS Neo — User Reference Guide

57

Preview Window

Figure 49. Player Operation Buttons

Clicking on the EDIUS logo in the upper left corner also allows access to the
Player functions with their descriptions and keyboard shortcuts. To access
the menu as shown in

Figure 50

, click on the

EDIUS

logo, select

Functions

and

then

Player

.

Table 1. Player Operation Button Details

Button

Function

Description

Keyboard Shortcut

Input Preset

Input settings that are preset and saved as buttons can be activated by clicking on
the appropriate Input Preset button.

Set In

Specifies the beginning point of a section of a clip that should be included in the
project

[I]

Set Out

Specifies the end point of a section of a clip that should be included in the project

[O]

Stop

Stops playback in the Player window

[K]

Review

Reviews (rewinds) the clip in the Player

[J]

Previous Frame

Goes to the previous frame in a clip. Each click of the button moves to the previous
frame. Holding down the [<--] key moves frame-by-frame in a faster step rewind

[<--]

Play

Plays the clip in Player

[ENTER]

Next Frame

Goes to the next frame in a clip. Each click of the button moves to the next frame.
Holding down the [-->] key moves frame-by-frame in a faster step forward.

[-->]

Fast Forward

Fast forwards through the clip in the Player

[L]

Loop

Repeatedly plays back the clip in the Player until playback is stopped

[CTRL]+[SPACE]

Overwrite to Timeline

Overwrites clip(s) on the Timeline at the cursor position with the clip in the Player.
Clip(s) at the cursor position are replaced by the clip in the Player.

[]]

Insert to Timeline

Inserts the clip in the Player at the cursor position on the Timeline. Other clips on the
Timeline after the cursor position will be adjusted b backward by the length of the
inserted clip.

[[]

Capture

The image displayed in the Player is captured as a still to the Asset Bin

[F9]

Add to Batch Capture List

The segments in the clip marked with In and Out points are added to the batch cap-
ture list for future processing.

[CTRL]+[8]

Add Clip to Bin

The clip in the Player is added to the Asset Bin.

[SHIFT]+[CTRL]+[B]

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