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Rendering overload areas, Render all areas needing rendering – Grass Valley EDIUS Neo 2 User Manual

Page 354

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354

EDIUS Neo — User Reference Guide

Section 5 — Timeline Operations

Rendering Overload Areas

To render overload areas between the In and Out points, do the following:

1.

If necessary, set the desired In and Out points on the Timeline.

2.

Click the

Render In/Out - Render overload

area button highlighted in blue in

Figure 421

.

Figure 421. Timeline Render In/Out - Render Overload Button

Note

Click the Abort button in the Rendering dialog to stop rendering in progress.

When rendering is complete, a green line appears on the time scale above
the rendered area.

Alternative Methods:

Select Render>Render In/Out> Render Overload Area from the
Preview window menu bar.

Click the list button [V] on the

Render In/Out - Render overload area

button

and select “Render In/Out>Render Overload Area” from the menu.

Right-click the time scale and select “Render In/Out>Render Overload
Area” from the menu.

Press the [

CTRL

]+[

Q

] keys on the keyboard.

Render All Areas Needing Rendering

To render all areas between the In and Out points needing rendering - over-
load (red line), loaded (orange line) and might need rendering (aqua blue
line) areas - at the same time, do any of the following:

Select Render>Render In/Out> All from the Preview window menu
bar.

Click the list button [V] on the

Render In/Out - Render overload area

button

and select “Render In/Out>All” from the menu.

Right-click the time scale and select “Render In/Out>All” from the
menu.

Press the [

SHIFT

]+[

ALT

]+[

Q

] keys on the keyboard.

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