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Apple Color 1.5 User Manual

Page 397

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Printing Density: If you’re rendering DPX media, make sure that Printing Density is set

to the correct format. For more information, see

Choosing Printing Density When

Rendering DPX Media

.

Deinterlace Renders: This setting forces Color to deinterlace all media that’s rendered.

Color does not have a sophisticated deinterlacing method, so this setting is inappropriate
for high-quality output. For more information, see

Resolution and Codec Settings

.

QuickTime Export Codecs: Choose the QuickTime codec you want to use for rendering

your final output. The list of available codecs is limited to mastering-quality codecs
including Apple ProRes and Uncompressed. For more information, see

Compatible

QuickTime Codecs for Output

.

Broadcast Safe: Turning Broadcast Safe on or off affects whether out-of-gamut values

are clipped when the output media is rendered. For more information, see

Broadcast

Safe Settings

.

3

Lastly, open the User Prefs tab and check the following settings:

Internal Pixel Format: Make sure that the Internal Pixel Format is set to the correct bit

depth. If you graded your program with Internal Pixel Format set to 8- through 16-bit,
changing it to Floating Point may alter how certain Color FX operations work. If you
intend to work at a lower bit depth but render at Floating Point, it’s a good idea to
double-check all shots with Color FX corrections applied to them prior to rendering to
make sure that they look the way you intended.

Render Proxy: If you’re rendering Cineon or DPX image sequences, or RED QuickTime

files, and you’re delivering full-quality files, make sure that the Render Proxy pop-up
menu is set to Full Resolution.

To render one or more shots in your program

1

Go through the Timeline and, for each of the shots you’re planning on rendering, choose
the grade you want to render.

The grade you select for each shot determines which grade is rendered when you add a
shot to the Render Queue.

2

Do one of the following to add shots to the Render Queue list:

• Click Add All, or choose Render Queue > Add All (or press Option-Shift-A) to add the

current grade for every shot in the project.

• Click Add Unrendered, or choose Render Queue > Add Unrendered to add only the

shots that haven’t yet been rendered.

• Select one or more shots, then click Add Selected, or choose Render Queue > Add

Selected (or press Option-A) to add only the selected shots.

• Turn on the beauty grade designation for specific shots to indicate which grades are

preferred or which shots you want to render, then choose Render > Add All Beauty
Grades. (Shots without beauty grade designations aren’t added to the Render Queue.)

397

Chapter 17

The Render Queue