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Keyframing, Why keyframe an effect, Keyframing limitations – Apple Color 1.5 User Manual

Page 347

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You can create animated grades and other effects using keyframes in the Timeline.

The keyframing mechanism in Color is simple, but effective. It’s designed to let you quickly
animate color corrections, vignettes, Color FX nodes, Pan & Scan effects, and user shapes
with a minimum number of steps.

This chapter covers the following:

Why Keyframe an Effect?

(p. 347)

Keyframing Limitations

(p. 347)

How Keyframing Works in Different Rooms

(p. 349)

Working with Keyframes in the Timeline

(p. 351)

Keyframe Interpolation

(p. 353)

Why Keyframe an Effect?

In many cases, you may work on entire projects where there's no need to keyframe any
of your corrections. However, keyframed primary corrections will often let you compensate
for dynamic changes in exposure or color in shots that might otherwise be unusable. You
can also use keyframes to create animated lighting and color effects to further extend a
scene's original lighting.

Here are some common examples of ways you can use animated keyframes:

• Correct an accidental exposure change in the middle of a shot.

• Create an animated lighting effect, such as a light being turned off or on.

• Correct an accidental white balance adjustment in the middle of a shot.

• Move a vignette to follow the movement of a subject.

• Animate a user shape to rotoscope a subject for an intensive correction.

Keyframing Limitations

There are three major limitations to the use of keyframes in Color.

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Keyframing

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