How to render shots in your project – Apple Color 1.5 User Manual
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• Start Render: Initiates rendering for all the shots that have been placed into the Render
Queue. This button has the same function as the Render > Start Render menu command.
Important:
Once you’ve initiated rendering, you can stop it by pressing either Escape
or Control-Period. When you’ve stopped rendering, whichever shot was interrupted
will need to be rerendered from its In point.
How to Render Shots in Your Project
The Render Queue is designed to let you manage the rendering of your project any way
you like. You can add every shot in the program to the Render Queue in order to render
everything at once, or you can add only the shots that were completed that day as part
of a process of rendering your project incrementally.
However you decide to render the media in your project, the process is pretty much the
same: you check your project and shot settings, add shots to the Render Queue, and then
use the Start Render command.
To check your Project Settings and User Preferences before you add shots to the Render
Queue
1
Before you add any shots to the Render Queue, always double-check the Render Directory
field in the Project Settings tab of the Setup room, to make sure that you’re using the
correct render directory. Otherwise, your media may not be rendered where you expect
it to be.
2
Next, check the following parameters in the Project Settings tab, since they affect how
your media is rendered:
• Display LUT: If you have a display LUT applied to your project, it will be rendered into
the output. If you were using the LUT to simulate an output profile (for example, film
printing), you don’t want this to happen. Choose File > Clear Display LUT to prevent
the LUT from affecting the rendered output. For more information, see
• Resolution Presets: If you change the resolution preset to a different frame size than
the one the project was originally set to, how that frame size affects the rendering of
your final graded media depends on whether your project uses ordinary QuickTime
media, native RED QuickTime media, or DPX/Cineon media. For more information, see
.
• Render File Type: This setting determines whether you render QuickTime media
(appropriate for sending back to Final Cut Pro), or DPX or Cineon image sequences
(appropriate for printing to film). For more information, see
.
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Chapter 17
The Render Queue