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Keyframing user shapes, Working with keyframes in the timeline – Apple Color 1.5 User Manual

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Keyframing User Shapes

You can keyframe user shapes created in the Shapes tab of the Geometry room to
rotoscope (isolate by tracing frame by frame) moving subjects and areas of the frame for
detailed correction in the Secondaries room.

Note: You can only keyframe shapes after they have been assigned to a tab in the
Secondaries room.

Working with Keyframes in the Timeline

It takes a minimum of two keyframes to animate an effect of any kind. Each keyframe
you create stores the state of the room you're in at that frame. When you've added two
keyframes with two different corrections to a room, Color automatically animates the
correction that's applied to the image from the correction at the first keyframe to the
correction at the last.

Once you add a keyframe to a shot in a particular room, you can edit the controls and
parameters in that room only when the playhead is directly over a keyframe. If you want
to make further adjustments to a keyframed shot, you need to move the playhead to the
frame at which you want to make an adjustment and add another keyframe. Then you
can make the necessary adjustments while the playhead is over the new keyframe.

To add a keyframe for the currently open room

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Choose Timeline > Add Keyframe (or press Control-9).

Once you've added one or more keyframes, you can use a pair of commands to quickly
move the playhead to the next keyframe to the right or left.

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Chapter 14

Keyframing