IAI America IA-101-X-USBMW User Manual
Page 90

4. Program Edit W
indow
82
(4) This window has the various buttons shown below.
(a) (b) (c)(d) (e) (f) (g) (h) (I) (j) (k)(l)
Fig. 4.7 Buttons
(a) Save to File
Click this button to save the program in a file with
a name.
Note: In "Program File Format 1" of the
X-SEL-P/Q, PX/QX, R/S, RX/SX and RXD/SXD
controllers (with gateway function) that are
compatible with increased memory, steps No.
6001 and thereafter and programs No. 65 and
thereafter cannot be saved. Save them in
"Program File Format 2."
(b) Transfer to Controller
Clicking this button will prompt the software to
check the program data for syntax errors and
transfer the program data to the controller if no
errors have been found.
(c) Check Program
Clicking this button will display information
regarding syntax errors found in the program you
have created, as well as operands used in the
program.
(d) Print
Clicking this button will print the program.
(e) Run
Clicking this button will run the program. If the
program has not yet been saved after editing, you
must transfer the program to the controller
beforehand.
Caution: Since the controller’s processing speed
is faster than the PC’s communication
speed, the cursor position in the program
edit window may not always correspond
to the actual movement of the actuator.
(f) Run 1 Step
The program will run one step every time this
button is clicked.
(g) Pause
Clicking this button will pause the program
currently running.
(h) End
Clicking this button will end the program currently
running.
(i) Show Local Flag
Clicking this button will show the local flag window
for the program currently running.
(j) Show Local Integer Variable
Clicking this button will show the local integer
variable window for the program currently
running.
(k) Show Local Real Variable
Clicking this button will show the local real
variable window for the program currently
running.
(l) Show Local String Variable
Clicking this button will show the local string
variable window for the program currently
running.