Viewing and using locator points, Viewing and using, Locator points – Apple Shake 4 User Manual
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Chapter 18
Compositing With the MultiPlane Node
The “Link camera” window appears. The “Link to” pop-up menu presents a list of every
camera and angle within every MultiPlane node in your script.
4
Choose the camera you want to link to from the “Link to” pop-up menu, then click OK.
The camera in the current MultiPlane node is now linked to the camera you chose.
Every parameter in the Camera tab is linked, with expressions, to the matching camera
parameter of the MultiPlane node you chose.
To unlink a camera:
m
Unlock each parameter in the Camera tab, then clear each parameter’s expression.
Viewing and Using Locator Points
If you’ve imported 3D tracking data, it’s represented in the Viewer by a cloud of locator
points arranged within the 3D space of the MultiPlane node. Each locator point
corresponds to a feature that was tracked by the camera tracking software that created it.
Note: Depending on how detailed the track is, the point cloud may visibly conform to
the significant features within its corresponding image sequence. This can help you
position elements you’re placing within the scene.
To view an imported point cloud:
m
Click the Point Cloud Display button to hide and show the point cloud.