Viewing multiplane composites, Hardware acceleration in the multiplane node – Apple Shake 4 User Manual
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Chapter 18
Compositing With the MultiPlane Node
Viewing MultiPlane Composites
When you double-click a MultiPlane node to open it into the Viewer, the Viewer
switches to a multi-pane interface, unique to the MultiPlane node.
Each pane of this interface can be toggled among single, double, triple, and quadruple-
pane layouts. Each individual pane can be set to display any available camera or angle
in the 3D workspace, to help you position and transform objects from any angle.
Hardware Acceleration in the MultiPlane Node
The MultiPlane node supports OpenGL hardware acceleration of images displayed in
the Viewer. Hardware rendering provides a fast way of positioning layers and the
camera in space, at the expense of rendering quality.
Whichever pane of the Viewer is set to display the currently selected renderCamera
(the default is camera1, although any camera or angle can be in the renderCamera
pop-up list) can be toggled between hardware and software rendering using the
Render Mode button in the Viewer shelf.
Render Mode Button
Description
Hardware Rendering Mode
This mode is the fastest for arranging your layers in 3D space, but
doesn’t provide an accurate representation of the final output. In
hardware rendering mode, every layer is composited with an Over
operation, regardless of that layer’s selected composite type.