Installing custom interface settings, Installing custom icons, Preference file load order – Apple Shake 4 User Manual
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Chapter 14
Customizing Shake
Installing Custom Interface Settings
Settings that change the interface in some way (including macro interface files) are
usually located in:
These also have a .h file extension, for example:
/Users/my_account/nreal/include/startup/ui/slider_settings.h
This is referred to as the ui directory or sometimes startup/ui directory. Files inside it are
referred to as ui .h files.
Files that change additional default settings or add extra controls are in the templates
directory, which is always within a ui directory:
/Users/me/nreal/include/startup/ui/templates/defaultfilter.h
Installing Custom Icons
Just as you can create preference files, you can create your own icons. The description
of the actual icons can be found in “
” on page 375. Icons can
be found in one of three locations:
•
not to be confused with the important icons.pak file)
•
$HOME/nreal/icons
•
In any directory pointed to by $NR_ICON_PATH, set the same way
$NR_INCLUDE_PATH is set
Preference File Load Order
Within a startup or startup/ui directory, files are loaded in no specific order. If it is
important that a file is loaded before another file, this can be accomplished in a variety
of ways.
To explicitly control preference file load order, do one of the following:
m
Add an include statement at the beginning of the file. For example, if macros.h relies on
common.h being loaded before, start macros.h with:
#include
m
Put all the files you want to load in a directory (for example include/myprefs) and create
a .h file in startup that contains only include statements:
#include
#include
#include
Include files are never loaded twice, so it is okay if two .h files contain the same
#include