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Compatible quicktime codecs for output – Apple Color 1.0 User Manual

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Chapter 4

Importing and Managing Projects and Media

Compatible QuickTime Codecs for Output

The purpose of Color is to create high-quality color-corrected media that can be
reimported into Final Cut Pro for output to tape, QuickTime conversion, or compression
for use by DVD Studio Pro. For this reason, the list of codecs that are supported for
rendering out of Color is limited to high-quality codecs suitable for media exchange
and mastering.

 Apple ProRes 422: A low-bandwidth, high-quality compressed codec for capture and

output. Encodes video at 10 bits per channel with 4:2:2 chroma subsampling.
Supports a variable bit rate (VBR) of 35 to 50 mbps, which is suitable for mastering
standard definition video. Supports any frame size.

 Apple ProRes 422 (HQ): A higher-bandwidth version of Apple ProRes 422. Supports a

variable bit rate (VBR) of 145 to 220 mbps, which is suitable for mastering high
definition video. Supports any frame size.

 Uncompressed 8-bit 4:2:2: A completely uncompressed, 8-bit-per-channel codec with

4:2:2 chroma subsampling. Supports any frame size. Suitable for mastering any
format of video.

 Uncompressed 10-bit 4:2:2: A completely uncompressed, 10-bit-per-channel codec

with 4:2:2 chroma subsampling. Supports any frame size. Suitable for mastering any
format of video.

Color also supports the following third party codec for rendering.

 AJA Kona 10-bit RGB

Note: The AJA Kona codecs are not installed by QuickTime by default, and are only
available from AJA.

You can render your project out of Color using one of several high-quality mastering
codecs, regardless of the codec or level of compression that is used by the source
media. You can take advantage of this to facilitate a workflow where you import
compressed media into Color, and then export the corrected output as uncompressed
media before sending your project to Final Cut Pro. This way, you reap the benefits of
saving hard drive space and avoiding rerendering times up front, while preserving all
the quality of your high-bit-depth adjustments when you render your output media
prior to sending your project back to Final Cut Pro.