Apple Color 1.0 User Manual
Page 360

360
Index
March 26, 2007
general process 165
saturation 165
Primary In room 36, 163–207
Primary Out room 36, 259–261
Printer Lights node 255
Printer points 19
defined 205
making adjustments with 205
Printer points controls 204, 205
Printing density 99
Processing
Program master
Programs
mixing and matching resolutions 113
Project resolution 81
Projects
conforming 56
contents of 74
creating 72
described 74
dividing into reels 75
exporting 23
frame rate 81
how to render shots 324
importing and managing 71–89
importing from other applications 47
importing into Color 23
moving between final Cut Pro and Color 75
opening 72
reconforming 79
saving 72
sending back to Final Cut Pro 78
settings 98
why is my project so big? 317
Q
Q bar (in Vectorscope) 155
Qualifiers
Qualifying areas to adjust 211
QuickTime
compatible codecs 84
export codecs 100
files 23
relinking media 82
self-contained files 75
R
Range handles
Reconforming
EDL-based projects 79
online media 43, 45
projects 79
XML-based projects 79
Recording
Red/Green/Blue Channels scope 149
Reels
Regions
selecting in the Secondaries room 212
Relinking QuickTime media 82
Removing tracks 125
Render bar 122
Render Directory setting 98
Rendering
and your graphics card 322
effects for 2K output 322
multiple grades for each shot 326
settings 102
when sending to Final Cut Pro 322
controls 324
interface 323
shortcuts 337
Render Queue room 37
Renders
Repositioning
Repositioning shots 297
Reset controls 234
Resetting video scopes 145
Resize tracks 124
Resizing
Resolution
of a project 81
settings 98
viewing 113
Resolution independence
RGB (in 3D Color Space scope) 157
RGB (in Histogram scope) 155
RGB Additive color model 24
RGB controls 205
RGB Merge node 251
RGB Split node 258
Ripple edits 136
Ripple tool 135
Roll edits 135