Node reference guide, Layer nodes, P. 249) – Apple Color 1.0 User Manual
Page 249

Chapter 11
Color FX
249
The effect is saved with a thumbnail taken from the shot it was saved from. Entering a
custom name is optional, but recommended, to help you keep track of all your
corrections. If you don’t enter a name, then saved corrections (and grades) are
automatically named using the following method.
To apply a saved effect or grade to a single shot:
1
Move the playhead to the shot you want to apply the effect to.
2
Do one of the following:
 Double-click the effect you want to apply.
 Select an effect, and click the Load button underneath the bin.
 Drag the effect onto the shot you want to apply it to.
The selected effect is applied to the shot at the position of the playhead. You can also
apply a saved correction to multiple shots.
To apply a saved effect to multiple shots:
1
Select all of the shots you want to apply the correction to in the Timeline.
2
Do one of the following:
 Double-click the effect in the bin.
 Select a saved effect, and click the Load button underneath the bin.
The effect is then applied to all selected shots in the Timeline.
For more information on saving and managing corrections, see Chapter 13, “
Node Reference Guide
This section contains a brief description of each node that appears in the node list.
Layer Nodes
The following nodes have multiple inputs, and are used to combine two or more
differently processed versions of the corrected image in different ways.
Add
Mathematically adds each pixel from the two input images together. Add operations
are particularly well suited to creating aggressive glowing effects, because they tend to
raise levels very quickly depending on the input images. Bear in mind that the best way
of controlling which areas of the image are being affected when using an Add
operation is to aggressively control the contrast of one of the input images. The darker
an area is, the less effect it will have.