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User interface settings – Apple Color 1.0 User Manual

Page 104

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104

Chapter 5

Setup

 Jog/Shuttle Sensitivity: This parameter controls the speed at which the playhead

moves relative to the amount of rotation that’s applied to a control surface’s Jog/
Shuttle wheel.

 Joyball Sensitivity: This parameter controls how quickly color controls are adjusted

when using a control surface’s joyballs to adjust the Shadows, Midtones, and
Highlights color controls in the Primary In, Secondary, and Primary Out rooms. The
default setting is 1, which is extremely slow. Raise this value to increase the rate at
which corrections are made with the same amount of joyball motion.

User Interface Settings

The following settings let you customize the Color interface.

 UI Saturation: This value controls how saturated the Color user interface controls

appear. Many colorists lower the UI saturation to avoid eye fatigue and the potential
for biasing one’s color perception during sessions. UI saturation also affects the
intensity of colors displayed by the Scopes window when the Monochrome Scopes
option is turned off.

 Frames/Seconds/Minutes/Hours: These buttons let you choose how time is displayed

in the Timeline ruler. They do not affect how time is represented in the other
timecode fields in Color.

 Show Shots Name: Turning this on displays each shot’s name in the Timeline.
 Show Shots Number: Turning this on displays the shot number for each shot in the

Timeline.

 Show Shots Beauty Frame: With this setting turned on, single frame thumbnails

appear within every shot in the Timeline.

 Loop During Playback: Turning this on loops playback from the current In point to

the Out point of the Timeline. How this effects playback depends on how the
Playback Mode is set. For more information, see “

Toggling the Playback Mode

” on

page 127.

 Maintain Framerate: This setting determines whether or not frames are dropped in

order to maintain the project’s frame rate during playback.

 If Maintain Framerate is turned on (the default), the current framerate is

maintained no matter what the current processing workload is. If the currently
playing grade is processor intensive, then frames will be dropped during playback
to maintain the project’s frame rate. If not, playback occurs in real time.

 If Maintain Framerate is turned off, every frame is always played back. If the

currently playing grade is processor intensive, playback will slow to avoid dropping
frames. If not, playback may actually occur at faster than real time.

 Synchronize Refresh (slower): Turning this option on eliminates video refresh artifacts

in the monitored image (these may appear as “tearing” of the video image). It affects
playback performance, but only slightly, resulting in a playback penalty of
approximately 1 fps.