Led fixture control, Patching ranges – PRG Vx76 User Manual 3.6 User Manual
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VX76 SOFTWARE USER MANUAL
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For example, to patch a conventional at channel 20, mapped to DMX universe 4, addresses 1-10, 12, and 15:
+
[Patch] [Chan] 20 [At] 4.1 [Thru] 10 [+] 12 [+] 15 [Enter]
Scrollers are patched in a similar way, but the [Dimmer] key is used to specify where the intensity channels are
patched. For example, to patch a scroller at channel 30, mapped to DMX universe 5, channels 1-5, with intensity on
DMX universe 6, channels 1-5:
+
[Patch] [Chan] 30 [At] 5.1 [Thru] 5 [Dimmer] 6.1 [Thru] 5 [Enter]
Five scroller type choices are provided in order to allow different scrollers to reference different gel strings.
+
Scrollers 1-4 - Four additional generic scroller types.
Note: Scroller color control is controlled by the Wheel encoder.
To delete a DMX channel from conventional channels:
+
[Patch] [Chan] chan# [At] [-] universe#.address# [Enter]
+
[Patch] [Chan] chan# [At] [-] universe#.address# [Thru] address# [Enter]
LED Fixture Control
The console supports LED fixtures where the light output is a function of 3-5 color channels, and no direct intensity
control is provided. This type of fixture is controlled as follows:
+
The intensity control acts as a "master" of the color channels. If the intensity level is set at 50%, all color outputs
will be reduced by 50%. This also applies to submaster and grandmaster control of intensity, i.e., the Blackout
function will cause LED fixtures to go out.
This mode is enabled via a flag in the DMX fixture profile. (Refer to
Patching Ranges
It is possible to span to next universe when range patching new fixtures. The DMX start addresses will continue on to
the next universe, until another patched channel is encountered.