PRG Vx76 User Manual 3.6 User Manual
Page 398
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VX76 SOFTWARE USER MANUAL
Color
The subjective interpretation by the human eye and nervous system of electro-magnetic radiation in the 380 to 760
nm band (visible light). Also, a function of the luminaire specified by color and saturation data, or by filter position
data.
Hue is the subjective appreciation of the dominant wavelength of a light source; the attribute of color perception by
which different parts of the spectrum are distinguished (red, orange, yellow, green, blue, violet, purple).
Saturation is the subjective appreciation of purity, a relation of the intensity of the dominant wavelength to all other
wavelengths (defined by terms such as deep, pale, light, dark).
Color Palette
Programmed colors which can be applied to selected channels using the Color Palette or command-line keypad.
Command-Line
A series of keypad entries for the purpose of manual control of luminaires or for programming cues, effects, presets,
etc.
Control Channel
See
Channel.
Copy/Move
Feature which allows manipulation of preset, cue, sets, and sequences data.
Crossfade
A cue type (as opposed to an effect cue type) that contains end state target data and timing transition data.
Crossfades will replace the data provided by the previous cue in the same fader, or will provide last instructions to all
parameter data when played back in another fader, with the exception of intensity data, which is handled in a HTP
manner (unless LTP is selected as the intensity default).
Cue
A programmed event that can be played back on any submaster. A cue can be a crossfade or effect. 10,000 cues
can be recorded, numbered from .01 to 9999.99.
Cue Attribute
Data which is programmed in association with a given cue number. Cue attributes include labels, out time for
luminaires assuming an inactive state in the associated cue, links to other cues, macros, board cues or snapshots,
with or without wait/trail times and alternate fader assignments. Rate, link, and loop instructions may also be
associated with cues.
Cue Sheet
Provides a sequential listing of cues and board cues along with all assigned attributes. Also, indicates cue status
(active or inactive) and is reflective of live mode operations in that it will display the last activated cue.
Cue Stack
See
Stack.
Delay Time
A countdown time applied to any luminaire parameter time which begins from the moment the associated cue is
executed.
Direct Mode
A console mode in which the command-line display tracks the sequence of cues being executed in a submaster. This
can be useful when updating or re-storing cues.