PRG Vx76 User Manual 3.6 User Manual
Page 11
VX76 SOFTWARE USER MANUAL
IX
What is a Dynamic?.................................................................................................................................................................. 150
Dynamics Super Palette ........................................................................................................................................................... 151
Basic Guidelines ....................................................................................................................................................................... 152
Methods For Storing Dynamics................................................................................................................................................ 152
Canned Dynamics .................................................................................................................................................................... 153
Playing Back a Canned Dynamic ............................................................................................................................................. 155
Using the Encoders with Dynamics.......................................................................................................................................... 157
Warning Messages ................................................................................................................................................................... 158
Fanning Dynamic Offset ........................................................................................................................................................... 159
Storing Dynamics in Cues/Presets ........................................................................................................................................... 160
Storing Dynamics in Macros .................................................................................................................................................... 160
Palette Store Dynamic Only...................................................................................................................................................... 161
Gravity (Roller Coaster Effect) .................................................................................................................................................. 162
Point-To-Point Dynamics.......................................................................................................................................................... 163
Storing Dynamics in the Dynamics Palette .............................................................................................................................. 165
Playing Back a Custom Dynamic ............................................................................................................................................. 166
Dynamics with Keypad ............................................................................................................................................................. 167
Dynamics Palette Data Window ............................................................................................................................................... 167
What is an Effect? .................................................................................................................................................................... 170
Effects Super Palette................................................................................................................................................................ 171
What is a Set? .......................................................................................................................................................................... 172
What is a Sequence?................................................................................................................................................................ 173
Set: Interlaced vs. Sequential............................................................................................................................................ 176
Sequence: Background State ........................................................................................................................................... 177
Overview................................................................................................................................................................................... 179
Direction ................................................................................................................................................................................... 179
Mode ........................................................................................................................................................................................ 180
Start .......................................................................................................................................................................................... 181
Action ....................................................................................................................................................................................... 181
Duration .................................................................................................................................................................................... 182
Changing Effect Attributes ....................................................................................................................................................... 182
Overview................................................................................................................................................................................... 183
Effect-Level Timing................................................................................................................................................................... 183
Step-Level Timing .................................................................................................................................................................... 185
Assigning Timing Values........................................................................................................................................................... 186
Basic Playback ......................................................................................................................................................................... 189
Autoload Submaster................................................................................................................................................................. 190
Stop Flags ................................................................................................................................................................................ 191
Using the Set Edit Screen ........................................................................................................................................................ 192
Using the Sequence Edit Screen.............................................................................................................................................. 193
Creating Effects Using Set/Sequence Edit Screens................................................................................................................. 194
Groups as Effect Sets............................................................................................................................................................... 194
Creating Effects From the Command-Line............................................................................................................................... 195
Storing Effects as Cues ............................................................................................................................................................ 196
Utility Menu............................................................................................................................................................................... 196