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PRG Vx76 User Manual 3.6 User Manual

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VX76 SOFTWARE USER MANUAL

IX

Chapter 7. Dynamics

Dynamics Overview

What is a Dynamic?.................................................................................................................................................................. 150
Dynamics Super Palette ........................................................................................................................................................... 151
Basic Guidelines ....................................................................................................................................................................... 152
Methods For Storing Dynamics................................................................................................................................................ 152

Dynamics Operation

Canned Dynamics .................................................................................................................................................................... 153
Playing Back a Canned Dynamic ............................................................................................................................................. 155
Using the Encoders with Dynamics.......................................................................................................................................... 157
Warning Messages ................................................................................................................................................................... 158
Fanning Dynamic Offset ........................................................................................................................................................... 159
Storing Dynamics in Cues/Presets ........................................................................................................................................... 160
Storing Dynamics in Macros .................................................................................................................................................... 160
Palette Store Dynamic Only...................................................................................................................................................... 161
Gravity (Roller Coaster Effect) .................................................................................................................................................. 162
Point-To-Point Dynamics.......................................................................................................................................................... 163
Storing Dynamics in the Dynamics Palette .............................................................................................................................. 165
Playing Back a Custom Dynamic ............................................................................................................................................. 166
Dynamics with Keypad ............................................................................................................................................................. 167
Dynamics Palette Data Window ............................................................................................................................................... 167

Chapter 8. Effects

Effects Overview

What is an Effect? .................................................................................................................................................................... 170
Effects Super Palette................................................................................................................................................................ 171
What is a Set? .......................................................................................................................................................................... 172
What is a Sequence?................................................................................................................................................................ 173

Creating Effects

Creating a Basic Effect ............................................................................................................................................................. 174

Set: Interlaced vs. Sequential............................................................................................................................................ 176
Sequence: Background State ........................................................................................................................................... 177

Editing Effects .......................................................................................................................................................................... 178

Effect Attributes

Overview................................................................................................................................................................................... 179
Direction ................................................................................................................................................................................... 179
Mode ........................................................................................................................................................................................ 180
Start .......................................................................................................................................................................................... 181
Action ....................................................................................................................................................................................... 181
Duration .................................................................................................................................................................................... 182
Changing Effect Attributes ....................................................................................................................................................... 182

Effect Timing

Overview................................................................................................................................................................................... 183
Effect-Level Timing................................................................................................................................................................... 183
Step-Level Timing .................................................................................................................................................................... 185
Assigning Timing Values........................................................................................................................................................... 186

Playing Back Effects

Basic Playback ......................................................................................................................................................................... 189
Autoload Submaster................................................................................................................................................................. 190
Stop Flags ................................................................................................................................................................................ 191

Advanced Operations

Using the Set Edit Screen ........................................................................................................................................................ 192
Using the Sequence Edit Screen.............................................................................................................................................. 193
Creating Effects Using Set/Sequence Edit Screens................................................................................................................. 194
Groups as Effect Sets............................................................................................................................................................... 194
Creating Effects From the Command-Line............................................................................................................................... 195
Storing Effects as Cues ............................................................................................................................................................ 196
Utility Menu............................................................................................................................................................................... 196