Defined [go] actions – PRG Vx76 User Manual 3.6 User Manual
Page 377
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VX76 SOFTWARE USER MANUAL
361
Defined [Go] Actions
The following are actions available with the [Go] command:
+
Q_Number = N, Q_List = 1-30, and Q_Path = empty or 0: "submaster {
Q_Number
} autoload cue N."
+
Q_Number = N, Q_List = 1-30, and Q_Path = 2: "autoload of effect N on submaster {
Q_List
}."
+
Q_Number = N, Q_List = empty or 256, Q_Path = P (5-11): "recall of macro, snapshot, preset, color, beam, or
group {P}."
The following do not require a
Q_Path
value, and will ignore any value present.
+
Q_Number = empty, Q_List = empty: "board cue go next", simulating a simple press of the board cue go button.
+
Q_Number = empty, Q_List = 1-30: "submaster {
Q_List
} go next" simulating a press of that submaster’s [Go]
button.
+
Q_Number = N, Q_List = 0: "board cue number N go" for the recall of a specific board cue.
Note: [Go] N:-:- is either a board cue N go or a Sub 1 cue N go, depending on the selection in the Settings window.
Examples of [Go] Command Values:
Value
Result
-:-:-
Board Cue Go
-:0:-
Board Cue Go
-:1:-
Submaster 1 Go
-:30:-
Submaster 30 Go
-:50:-
Invalid (Bad Submaster #)
1:0:-
Board Cue # 1 Go
12.3:0:-
Board Cue # 12.3 Go
12:1:-
Submaster 1 Autoload Cue #
12
12:1:0
Submaster 1 Autoload Cue #
12
5:26:-
Submaster 26 Autoload Cue
# 5
12:1:2
Submaster 1 Autoload Effect
# 12
12:-:5
Recall Macro # 12