Beams, Overview – PRG Vx76 User Manual 3.6 User Manual
Page 141
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VX76 SOFTWARE USER MANUAL
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BEAMS
Overview
The Beam palette provides a means for storing and recalling up to 200 beam states. These can be used for building
cues and effects. These programmable Beams can include parameters such as beam (zoom, shutter, framing), edge
(frost, effect, prism), and gobo (static, rotating, index, effects, effects rotation) as determined by the beam edge and
gobo filter settings (refer to
Beams are stored by luminaire type. This means that for any one luminaire type, only one Beam setting can be stored
in a single Beam palette. For example, a palette can store different settings for Bad Boy® and VL6C+® luminaires, but
multiple settings cannot be stored for multiple Bad Boy luminaires. During a store operation, the beam parameters
stored will be drawn from either the lowest
active
luminaire or lowest
selected
luminaire as determined by the
console’s default setting (refer to
"System-Wide Palette Store Options"
Guidelines:
+
Beams are not linked to Presets or cues. This means that if a certain Beam was used when creating a Preset or
cue and a new Beam is stored into that palette, then this will not affect the Beam stored in the Preset or cue.
+
Timing values cannot be stored in Beams.
+
Parameters stored into a Beam palette are always determined by the filters (refer to and
Example Function Filter Setup