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2 faders, Cg faders control aux sends, Engine a/b switches audio – DiGiCo SD Series User Manual

Page 62: Fader 0db detent, Fader assigns channel, Fader touch control, Free, Protected, Set spill direction, 2 faders -28

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Chapter 2 - The Master Screen

2-28

Note that both the auto-expand time and auto-cancel time values are set on the console and are not saved as
part of the session file.

Engine A/B Switches Audio (SD7 Only)

This option concerns the Engine button in the top left-hand corner of the SD7's master section, shown below, which is used for
switching the SD7 to the redundant engine. When this function is inactive, the Engine button switches just the console controls;
when this function is active, the Engine button also switches the audio processing. This function is inactive by default.

2.5.2 Faders ....................................................................................

Fader Assigns Channel

This option allows a channel to be assigned to the worksurface channel controls whenever its fader is touched. It is inactive by
default.

Note that when this option is active, accidentally touching a fader will assign it to the worksurface controls.

Fader 0dB Detent

This option defines which controls have a detent at 0dB. Options are Inputs, Outputs, Graphic EQ (default) and CGs.

Fader Touch Control

This option defines whether or not a fader moves when it doesn't detect a touch. Options are Free (fader moves freely) and
Protected (fader is protected from moving without touch).

Note that this setting is set on the console and is not saved as part of the session file.

CG Faders control Aux Sends

If this option is set to Yes, whenever 'Aux to Faders' is activated (by any means), the Control Group faders jump to the middle and
become +/-18dB trims for the selected aux send, on all channels which are members of the Group. The fader for Control Groups
which have no members will simply close and do nothing. CG Mutes and Solos continue to operate as normal.

Set Spill Direction (SD5, SD7, SD8, SD9, SD10)

This option defines the way in which Sets are spilled onto the worksurface: L Vert places them on the left side, creating as many
banks as are required to spill all the channels in the Set; R Vert does the same on the right side; Horiz places the first 24
channels across both sides of the console before creating as many banks across both sides as are required to spill all the
channels.