Into the image buffer – Avery Dennison Monarch 9864 Description of Commands User Manual
Page 98

10/07 Rev. AA
MANUAL EASY PLUG
Commands
All
devices
A = TTX 600 --TLX 604 – Eagle B = TTX 300 Offline -- Cobra Offline D = TTX 300 Online –TTX 207 -- Cobra Online – Da Capo
E = TTX 450/650/674/675/950/1050 – Puma/Puma plus/Lion/Lion plus/Tiger/Tiger XXL -- S45/65/95/105 -- TDI/STDI/XXTREME
G = TTX 350 – Ocelot – TTK – Texxtile H = 64-xx –Chess x –TT4 – DPM – PEM – ALX 92x – AP 4.4/5.4
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opt. file =
File name (including drive letter and path in capital letters) of the graphics
file which is ought to be printed. If no path is indicated, the file will be
searched in C:\graphics (on the compactflash card!).
For details about admissible file names read topic section "Notes,
Definitions, Command Overview", chapter "Number string and text
definition" / "File name conventions" and "Drive Names".
Example
#YG/2///EXAMPLE.BMP
Graphics turned 180°. The file must be stored
in the "C:\graphics" directory (on the
compactflash card).
Memory area for loading and converting of graphics files can be allocated
using the parameter
SYSTEM PARAMETERS > Free store size
.
For information on the current memory partitioning refer to info-printout
"Memory status".
#YI
Write logo in EPT format directly into the image buffer
Write logo using the Easy Plug Transfer Format directly to the image buffer.
Definition
Command #YI writes the following data directly into the image buffer in a
predefined position.
Only for groups D, E, G:
Status printouts or print checks may not be started during the print job.
Command must stand between #ER and #Q!
Syntax
#YI/s/s/s ... /s#G
Groups D, E, G, H
s = hex
Coding of a dot line in the logo matrix, hexadecimal with four dots
respectively from left to right.
Assignment for hexadecimal coding:
1 = dot is printed
0 = dot is not printed.
Non-set dots at the end of the line can be left out.
Coding of each dot line in the logo matrix using an s-parameter.
Sequence: from the bottom (Line 1) to the top.
Only capital letters and numbers may be used for hex. coding
Notes about creating a logo can be found in the section "
#G =
The command #YI must be closed with #G.
Example
#YI/C035/E0/F0FB/FFF#G
Logo with the following construction is written directly into the
image buffer.
Line 4: 1111 1111 1111
(/FFF)
Line 3: 1111 0000 1111 11
(/F0FB)
Line 2: 1110 0000
(/E0)