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Routing objects 7.2 – 2N PBX 2N NetStar - Configuration Manual v2.6.0 User Manual

Page 88

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Routing objects

7.2

88

Binary ports

Audio/IO/Relay board can have four or eight binary ports. Each port can be used in mode Output

(switch), Input (detector) or in bidirectional mode (switch and detector). Function of each port

depends also on hardware setting of jumpers. Individual useable modes are described in hardware

manual in the chapter 2.14 Audio/IO/Relay board.
Binary ports can't be used as other virtual ports of the PbX. You have to assign them to concrete

routing object Binary I/O. Each binary virtual port can be assigned to more routing objects Binary

I/O.

Routing object Binary I/O

Routing object Binary I/O can be set as switch or detector. Following parameters are common to both

modes.
Name – It displays only name of selected object. It can't be directly configurated in this part.
Binary I/O – It assigns concrete source of Audio/IO/Relay board to selected object.
Direction – It defines if selected routing object controls switch or detector of binary port.

Setting up of Switch

Switch status – This parameter displays actual state of relay (active, deactive, unknown). If you see

here Unknown, then is assigned binary port probably configured as Input or is this port or whole

board out of order.
Tone – It sets announcement played to the calling user in the case of incoming call to this routing

object.
Action at pick up – This section defines actions done after pick up of incoming call in this routing

object.
None – Relay doesn't react to pick up.
Connect – Relay is activated if it wasn't.
Disconnect – Relay is deactivated if it wasn't.
Connect pulse – Relay is activated for time defined within parameter Pulse width [ms] and then

again deactivated. If it was already activated, then it is only deactivated at the end of the pulse.
Disconnect pulse – Relay is deactivated for time defined within parameter Pulse width [ms] and

then again activated. If it was already deactivated, then it is only activated at the end of the pulse.
Action at hang up – This section defines actions done after hang up of active call in this routing

object.
None – Relay doesn't react to hang up.
Connect – Relay is activated if it wasn't.
Disconnect – Relay is deactivated if it wasn't.
Connect pulse – Relay is activated for time defined within parameter Pulse width [ms] and then

again deactivated. If it was already activated, then it is only deactivated at the end of the pulse.
Disconnect pulse – Relay is deactivated for time defined within parameter Pulse width [ms] and

then again activated. If it was already deactivated, then it is only activated at the end of the pulse.
Action after timeout/tone – This section defines actions done after Timeout expiration or after

playing whole tone.