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Apple Shake 4 Tutorials User Manual

Page 117

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Chapter 3

Depth Compositing

117

The floor_plane appears, but it’s in the wrong position. Before you start moving
anything around, it’s a good idea to turn on hardware rendering and make use of the
OpenGL rendering engine.

5

Click the Rendering button in the Viewer shelf to turn on hardware rendering.

This will speed up the display response.

6

Click in an empty space inside the Perspective (Persp) view pane, then roll the pointer
over the L2 floor_plane.

When you see the “L2” label in the pan, you know the pointer is in the right spot.

7

Click once to select the L2 floor_plane.

8

Use the pan controls and white triangles to line up the back edge of the floor with the
bottom edge of the wall.