Sd-50/8 defaults – Gilderfluke&Co Sd-50 Audio & Show Controllers User Manual
Page 44

c.1)
If 127 or less SoundFiles are found, then the
bit #7 becomes
‘Stop Now’.
c.2)
If 63 or less SoundFiles are found, then the
bit #6 becomes full
mute in one second on closing, and unmute in one second upon opening.
c.3)
If 31 or less SoundFiles are found, then the
bit #5 becomes half
mute in one second on closing, and unmute in one second upon opening.
c.4)
If 15 or less SoundFiles are found, then the
bit #4 becomes un-
mute in one second on closing.
Sd-50/8 Defaults
Serial address to 00h, First animation output at 00h, MPU triggers at 01h, Volume left @ 02h (but disabled),
Volume right @ 03h (but disabled), DMX Rx Enabled, Flash enabled, DMX Checksum Enabled, DST rules set for
the US standards (as of 2007), First ServoMotor @ 02h (but disabled), RTC input set for GPS, time zone set to
-8:00, All
is entirely unused (all bits set to ‘Unused’).
The
Animation ‘Virtual’ Audio Trigger Input
which is used to trigger SoundFiles from the Show Control data is
set as follows:
a) If there are Zero SoundFiles in the Sounds folder:
The
Animation ‘Virtual’ Audio Trigger Input
are unused. All bits set to ‘Unused’.
b) If there are between one and eight SoundFiles in the Sounds folder, the
is set for ‘Direct Selection’ of the SoundFiles: Bit #0=SoundFile 1, bit #1=SoundFile 2,
bit #2=SoundFile 3, bit #3=SoundFile 4, bit #4=SoundFile 5, bit #5=SoundFile 6, bit #6=SoundFile
7, bit #7=SoundFile 8.
b.1)
If seven or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit #7 becomes ‘Stop Now’.
b.2)
If six or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit
#6 becomes full mute in one second on closing, and unmute in one second upon
opening.
b.3)
If five or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit
#5 becomes half mute in one second on closing, and unmute in one second upon
opening.
b.4)
If four or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit
#4 becomes unmute in one second on closing.
b.5)
If three or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit #3 becomes mute in one second on closing.
b.6)
If two or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit
#2 becomes half mute in one second on closing.
c) If there are nine or more SoundFiles in the Sounds folder, the
Animation ‘Virtual’ Audio Trigger In-
is set for binary selection of the SoundFiles: Bits 0-? are used to binary address the available
SoundFiles.
c.1)
If 127 or less SoundFiles are found, then the
Animation ‘Virtual’ Audio Trigger Input
bit
#7 becomes ‘Stop Now’.
Gilderfluke & Co.• 205 South Flower Street • Burbank, California 91502 • 818/840-9484 • 800/776-5972 • fax 818/840-9485
Sd-50/xx Manual / October 29, 2012 2:29 PM / page 44 of 120