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Sd-50/8 defaults – Gilderfluke&Co Sd-50 Audio & Show Controllers User Manual

Page 44

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c.1)

If 127 or less SoundFiles are found, then the

‘" J6’ Trigger Inputs

bit #7 becomes

‘Stop Now’.

c.2)

If 63 or less SoundFiles are found, then the

‘" J6’ Trigger Inputs

bit #6 becomes full

mute in one second on closing, and unmute in one second upon opening.

c.3)

If 31 or less SoundFiles are found, then the

‘" J6’ Trigger Inputs

bit #5 becomes half

mute in one second on closing, and unmute in one second upon opening.

c.4)

If 15 or less SoundFiles are found, then the

‘" J6’ Trigger Inputs

bit #4 becomes un-

mute in one second on closing.

Sd-50/8 Defaults
Serial address to 00h, First animation output at 00h, MPU triggers at 01h, Volume left @ 02h (but disabled),

Volume right @ 03h (but disabled), DMX Rx Enabled, Flash enabled, DMX Checksum Enabled, DST rules set for
the US standards (as of 2007), First ServoMotor @ 02h (but disabled), RTC input set for GPS, time zone set to
-8:00, All

‘" J6’ Trigger Inputs

is entirely unused (all bits set to ‘Unused’).

The

Animation ‘Virtual’ Audio Trigger Input

which is used to trigger SoundFiles from the Show Control data is

set as follows:

a) If there are Zero SoundFiles in the Sounds folder:

The

Animation ‘Virtual’ Audio Trigger Input

are unused. All bits set to ‘Unused’.

b) If there are between one and eight SoundFiles in the Sounds folder, the

Animation ‘Virtual’ Audio

Trigger Input

is set for ‘Direct Selection’ of the SoundFiles: Bit #0=SoundFile 1, bit #1=SoundFile 2,

bit #2=SoundFile 3, bit #3=SoundFile 4, bit #4=SoundFile 5, bit #5=SoundFile 6, bit #6=SoundFile
7, bit #7=SoundFile 8.

b.1)

If seven or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit #7 becomes ‘Stop Now’.

b.2)

If six or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit

#6 becomes full mute in one second on closing, and unmute in one second upon
opening.

b.3)

If five or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit

#5 becomes half mute in one second on closing, and unmute in one second upon
opening.

b.4)

If four or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit

#4 becomes unmute in one second on closing.

b.5)

If three or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit #3 becomes mute in one second on closing.

b.6)

If two or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit

#2 becomes half mute in one second on closing.

c) If there are nine or more SoundFiles in the Sounds folder, the

Animation ‘Virtual’ Audio Trigger In-

put

is set for binary selection of the SoundFiles: Bits 0-? are used to binary address the available

SoundFiles.

c.1)

If 127 or less SoundFiles are found, then the

Animation ‘Virtual’ Audio Trigger Input

bit

#7 becomes ‘Stop Now’.

Gilderfluke & Co.• 205 South Flower Street • Burbank, California 91502 • 818/840-9484 • 800/776-5972 • fax 818/840-9485

Sd-50/xx Manual / October 29, 2012 2:29 PM / page 44 of 120