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General curve tips, Cutting and pasting path values, Controlling smooth path windup – Grass Valley Kayenne v.3.0 User Manual

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KAYENNE — User Manual

Section 3 — System Operation

General Curve Tips

Although adjusting the Curve path type Tension, Continuity, and Bias con-
trols can feel like a guessing game, here are some general tips to help you
build desired effects in a timely manner:

Tension in the minus direction (up to -1.0) creates bigger, looser curves.

Continuity at +1.0 is the same as S-Linear motion.

Continuity in the plus direction gives a bigger bounce, with +2.0 a good
value.

Bias in the plus direction makes the curve happen after the keyframe.

Bias in the minus direction makes the curve happen before the key-
frame.

Cutting and Pasting Path Values

Being aware of how Curve values may change during editing can help you
successfully fine tune the paths of edited effects.

When keyframes are cut and pasted to and from the clipboard, the path
type (Curve, Linear, S-Linear) is retained for each keyframe.

When a block of Curve path keyframes are cut and pasted, the first and
last keyframes in the block are given Tension = 1.0, Continuity = 0.0,
and Bias = 0.0 values. This helps merge the path with neighboring path
settings, since the Curve path requires three keyframes for proper cal-
culation. Intermediate Curve path keyframes in the marked block
retain their original values, since the neighboring keyframes required
for the calculation exist.

Cutting or copying a single keyframe with a Curve path type is handled
the same as a first or last keyframe, and so this keyframe is given
Tension = 1.0, Continuity = 0.0, and Bias = 0.0 values.

If you paste a keyframe with a Curve path into the middle of an effect,
reset Tension values to 0.0.

Controlling Smooth Path Windup

Effects with a curved transform path may move back slightly in the oppo-
site direction when the move begins or ends. This “windup” is a character-
istic of Curve path control, which is the factory default path type applied to
new effect keyframes. Curve requires three keyframes for proper interpo-
lation, so values for the previous (or next) keyframe affects the path
through the next (or previous) keyframe.

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