General curve tips, Cutting and pasting path values, Controlling smooth path windup – Grass Valley Kayenne v.3.0 User Manual
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KAYENNE — User Manual
Section 3 — System Operation
General Curve Tips
Although adjusting the Curve path type Tension, Continuity, and Bias con-
trols can feel like a guessing game, here are some general tips to help you
build desired effects in a timely manner:
•
Tension in the minus direction (up to -1.0) creates bigger, looser curves.
•
Continuity at +1.0 is the same as S-Linear motion.
•
Continuity in the plus direction gives a bigger bounce, with +2.0 a good
value.
•
Bias in the plus direction makes the curve happen after the keyframe.
•
Bias in the minus direction makes the curve happen before the key-
frame.
Cutting and Pasting Path Values
Being aware of how Curve values may change during editing can help you
successfully fine tune the paths of edited effects.
•
When keyframes are cut and pasted to and from the clipboard, the path
type (Curve, Linear, S-Linear) is retained for each keyframe.
•
When a block of Curve path keyframes are cut and pasted, the first and
last keyframes in the block are given Tension = 1.0, Continuity = 0.0,
and Bias = 0.0 values. This helps merge the path with neighboring path
settings, since the Curve path requires three keyframes for proper cal-
culation. Intermediate Curve path keyframes in the marked block
retain their original values, since the neighboring keyframes required
for the calculation exist.
•
Cutting or copying a single keyframe with a Curve path type is handled
the same as a first or last keyframe, and so this keyframe is given
Tension = 1.0, Continuity = 0.0, and Bias = 0.0 values.
•
If you paste a keyframe with a Curve path into the middle of an effect,
reset Tension values to 0.0.
Controlling Smooth Path Windup
Effects with a curved transform path may move back slightly in the oppo-
site direction when the move begins or ends. This “windup” is a character-
istic of Curve path control, which is the factory default path type applied to
new effect keyframes. Curve requires three keyframes for proper interpo-
lation, so values for the previous (or next) keyframe affects the path
through the next (or previous) keyframe.