Modulating the pitch eg – KORG PA4X 76 User Manual
Page 413
Editing the Sounds |409
The actual amount of pitch change will depend on the Pitch EG > Intensity
parameters (see the Sound > Pitch > Pitch Mod page). For example, with an
Intensity setting of +12.00, a Level setting of +99 would raise the pitch one
octave, and a Level setting of –99 would lower the pitch one octave.
▪
Use the
Time
parameters (0…99) to specify the time over which the pitch
change will occur.
EG time
Meaning
Attack
Time over which the pitch will change from note-on until it reaches
the pitch specified as the attack level.
Decay
Time over which the pitch will change after reaching the attack level
until it reaches the normal pitch.
Release
Time over which the pitch will change from note-off until it reaches
the pitch specified as the release level.
Modulating the Pitch EG
Modulating the Pitch EG levels
Use the
Level Modulation > AMS 1/2
parameters to select a modulation
source for the
Pitch EG > Level
parameters.
▪
Use the
Level Modulation > Intensity
parameters (-99…+99) to specify the
depth and direction of the modulation generated by
AMS1
or
AMS2
. With a
setting of 0, the levels specified by the
Level
parameter will be used.
For example, if you choose the Joystick Y+ the AMS, moving the Joystick
in the upper direction to turn it on will change the Level parameters of the
Pitch EG. As the absolute value of Intensity is increased, the Pitch EG levels
will change more when the Joystick is released. The direction of the change
is specified by St (Start Level Swing) and At (Attack Level Swing). When the
Joystick is released, the Pitch EG levels will return to their own settings.
If you choose the Velocity AMS, increasing the absolute value of Intensity
will produce increasingly wider change in Pitch EG levels for strongly-played
notes. The direction of the change is specified by St (Start Level Swing) and
At (Attack Level Swing). As you play more softly, the pitch change will draw
closer to the Pitch EG levels.
▪
Use the
St (Start Level Swing)
and the At (Attack Level Swing) parameters
to specify the direction of change in Level > Start and Level > Attack caused
by the AMS.