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ETC Cobalt Family v7.0.0 User Manual

Page 703

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• Content & Play Mode

• Timing

CONTENT & PLAY MODE PARAMETERS

Channel Source
The Channel Source that the effect is applied to can be a Set or a Group. See

Channel Sets

and

Groups

.

• The advantage with a Set is that you can define any type of custom channel distribution over

the parts, and they will always replay in the same way.

• The advantage with Groups is that you can reuse all Groups you have already recorded, and

create distribution and number of parts on the fly with the GrpParts and GrpDistri
parameters.

Set/Group
Select a Set or Group as the Channel Source.

NOTE: There is a special option named Groups (Auto) which will set the number of parts to a
selected group to the number of channels in this group - allowing for a single step chase effect.

GrpParts
If you have selected a Group as the Channel Source, this parameter defines how many parts the Group
is divided into.

NOTE: There is a special option named Groups (Auto) which will set the number of parts to a
selected group to the number of channels in this group - allowing for a single step chase effect.

GrpDistri
If you have selected Groups as the Channel Source, this parameter defines the channel distribution
over the Group Parts. The options are the same that are available in the Channel Distribution Wizard
used to create Sets. See

Channel Distribution Wizard

.

PartDirec
Allows you to run the Set or Group parts Forward or Backward.

Series
A list of steps that execute specific kinds of play content or parameter settings. Each step may have 4
kinds of content - Intensity + three variable slots that can contain palettes, presets or direct parameter
data. Each of those four pieces of content may have their own "Attack" (fade) time within the step.

Play Mode
There are a number of play modes:

• Stop

• Pause

• Play Forward

• Play Reverse

• Bounce

• Random