Presets - introduction – ETC Cobalt Family v7.0.0 User Manual
Page 342
340
Presets - Introduction
The basic building block in Cobalt is called a Preset. A preset can be played back on a master or as a
step in a Sequence.
General Facts
• Channels, levels, attributes and Dynamic Effects are stored into Presets.
• Presets can be played back from the Master Playbacks, and the Main Playback one by one, or
as part of a Sequence or Chase.
• You can store Presets with up to three decimals using Preset numbers 0.001-9999.999.
• Presets can be arranged in a list called a Sequence, with predefined fade times.
• Presets can be modified blind or live.
• Presets can be copied.
• Presets can be added together to create new Presets
• You can retrieve individual channel levels from recorded Presets with Fetch.
• When a Preset is recorded in the A playback, it is automatically placed in numerical order in
a step of the Sequence in that playback.
NOTE
A Preset is a memory that can be reused in several Sequences or Playbacks at
the same time. To delete it completely you have to go to the source of all
Presets: the Preset List. See
Presets - List
.
This does NOT mean that the Preset number will disappear from the
Sequence or from Master Pages, but it means that it will be an empty Preset
with no channels or levels stored. It also means that the number of the Preset
will be regarded as an unused Preset in the system.
When deleting a Preset in the Preset List you will get a checkbox option of
deleting all related Sequence Steps.