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Content effects – ETC Cobalt Family v7.0.0 User Manual

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Content Effects

Content effects are simply speaking simply a series of steps containing show content like palettes and
presets or even raw parameter levels that you can apply to any existing group (or set) in your show.

The simplest form of content effect is the intensity series (on/off) that is created automatically when
you make a new play. By applying this to a group of channels you can create chase, ripple and
pulsating intensity effects on the fly. There is a default intensity content effect when you create a new
play from v6.0.

A more complex example of a content effect could be "set all devices in the target group that have a
color mix to blue, then pop to white two by two from sides to center" and it's easy to add two lines of
code to the series to make them "fly out when they pop to white".

General
The content effect separates the channel source (group or channel set) from the actions within the
effect (series). Actions are defined using steps that can contain palettes, presets or parameters. Content
effects can switch channel lists and/or series of steps independently and can be run in three different
modes to change how the channel lists and steps interact with each other.

Content effects can be run in three different modes to change how the channel source and Series
interact with each other.

• Break

• Continuous

• Build

See

Content Effect Modes

.