ETC Cobalt Family v7.0.0 User Manual
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Import - Types of items to import
Here are some examples of items that can be imported from any play to the one in memory using the
import function:
• Sequences
• Sequence steps
• Channel Times
• Device Links
• Master Links
• Action Macros
• Presets
• Groups
• Palettes
• Templates
• Patch
• Devices
• Effects
• Master Pages
• Scroller Rolls
• Channel Layouts
Import Items With Dependencies
Many items in a Play are dependent on other items. For example, if you want to import a Focus
Palette, it will be dependent on the specific device that is stored within it and the template of that
device. To make it simple, there is an intelligent function under the hood that finds these dependencies
and imports all related items for you.
These are the four situations with dependencies:
1. When you import a patch with devices, you will also import the device templates
2. When you import a palette, you will also import the related patch, devices and templates
3. When you import a preset, you will also import all related palettes, patch, devices and
templates
4. When you import a sequence, you will also import all related presets, patch, devices,
palletes and templates
Every time you make an import with dependencies you will first get a drop dialogue