3 smoothness, 4 luma limit, Section 13.3 spill suppression – NewTek TriCaster TC1 (2 RU) User Manual
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13.2.3
SMOOTHNESS
Smoothness
defines a further tolerance factor, and a very useful one. We want our keyed foreground to blend
smoothly into the background
–
rather than to stand out in hard relief like a postage stamp or decal.
Smoothness
serves this purpose, by defining a falloff zone of partial transparency.
Don’t overdo it though, as
aggressive settings can cause the foreground to become unnec
essarily ‘muddy’.
13.2.4
LUMA LIMIT
When working with poorly-lit backgrounds (or poor-quality footage), the color
Tolerance
range separating
the foreground (talent) from the background can be extremely narrow.
This problem can be aggravated by the subject
’s choice of
clothing, or when there are harsh shadows. There
is often a strong chroma component (and associated chr
oma noise) in dark foreground areas. The ‘noise’ may
be partially or completely transparent when tolerances are critical. Because the noise varies over time,
‘holes’ in the foreground can result, and even worse these may flicker on and off from one frame
to another.
LiveMatte’s
Luma Limit
control makes it possible to overcome this issue. In essence, it restricts the
chromakey operation based on luminance (brightness) values. Dark foreground areas which typically cause
the problems just described normally have quite different luminance values from the background color,
which is usually brightly illuminated. In simplest
terms, problem areas of this type can be decisively ‘pulled’
back into the foreground by pre-filtering the chromakey effect around a luminance threshold.
Generally, try to set up the best key you can
before
raising the
Luma Limit
from its default value of zero (no
effect). Then gradually raise the limit until you are pleased with the result.
SECTION 13.3
SPILL SUPPRESSION
The term
‘Spill’
refers to key color unintentionally reflected or ‘spilled’ onto the foreground subject.
For
example, a little green spill often appears on the shoulders of someone in a greenscreen shot.
FIGURE 170
The
Spill Suppression
controls let you remove key color spill in your scene by reducing the amount of that
color in the foreground, where it doesn’t belong. The net result is that
the impression of spill color is
eliminated, or at least reduced to the point where it is not objectionable.
Use the
Tolerance
and
Smoothness
controls under
Spill Suppression
in similar fashion to the controls by the
same name discussed earlier. Endeavor to subdue spill without
overdoing
it, which could result in an
unsightly gray fringe around offending edges of your foreground.