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3 smoothness, 4 luma limit, Section 13.3 spill suppression – NewTek TriCaster TC1 (2 RU) User Manual

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13.2.3

SMOOTHNESS

Smoothness

defines a further tolerance factor, and a very useful one. We want our keyed foreground to blend

smoothly into the background

rather than to stand out in hard relief like a postage stamp or decal.

Smoothness

serves this purpose, by defining a falloff zone of partial transparency.

Don’t overdo it though, as

aggressive settings can cause the foreground to become unnec

essarily ‘muddy’.

13.2.4

LUMA LIMIT

When working with poorly-lit backgrounds (or poor-quality footage), the color

Tolerance

range separating

the foreground (talent) from the background can be extremely narrow.

This problem can be aggravated by the subject

’s choice of

clothing, or when there are harsh shadows. There

is often a strong chroma component (and associated chr

oma noise) in dark foreground areas. The ‘noise’ may

be partially or completely transparent when tolerances are critical. Because the noise varies over time,

‘holes’ in the foreground can result, and even worse these may flicker on and off from one frame

to another.

LiveMatte’s

Luma Limit

control makes it possible to overcome this issue. In essence, it restricts the

chromakey operation based on luminance (brightness) values. Dark foreground areas which typically cause
the problems just described normally have quite different luminance values from the background color,
which is usually brightly illuminated. In simplest

terms, problem areas of this type can be decisively ‘pulled’

back into the foreground by pre-filtering the chromakey effect around a luminance threshold.

Generally, try to set up the best key you can

before

raising the

Luma Limit

from its default value of zero (no

effect). Then gradually raise the limit until you are pleased with the result.

SECTION 13.3

SPILL SUPPRESSION

The term

‘Spill’

refers to key color unintentionally reflected or ‘spilled’ onto the foreground subject.

For

example, a little green spill often appears on the shoulders of someone in a greenscreen shot.

FIGURE 170

The

Spill Suppression

controls let you remove key color spill in your scene by reducing the amount of that

color in the foreground, where it doesn’t belong. The net result is that

the impression of spill color is

eliminated, or at least reduced to the point where it is not objectionable.

Use the

Tolerance

and

Smoothness

controls under

Spill Suppression

in similar fashion to the controls by the

same name discussed earlier. Endeavor to subdue spill without

overdoing

it, which could result in an

unsightly gray fringe around offending edges of your foreground.