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Using the audio plug-in, Using the audio, Plug-in – Native Instruments MASCHINE+ Standalone Production and Performance Instrument User Manual

Page 96: Loading the audio plug-in

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10.7. Using the Audio Plug-in

The Audio Plug-in can playback Samples (drums, percussion, basslines, guitar riffs, etc.) in sync

with the tempo of your Project. It has two modes:

Loop

mode and

Gate

mode.

Loop

mode is the default setting where the loaded loop will play continuously whenever there is

an active Pattern or Clip in the Group. You can see the waveform of the Sample in the Pattern

Editor to understand how it aligns with the Pattern.

Gate

mode is similar to the Loop mode where the loaded loop will play continuously. However,

the loop will only be audible in locations where you place notes in the Pattern. Furthermore,

when using

Stretch

mode the pitch of the loop will be transposed based on the pitch of the note

(e.g. note C3 will play the Sample at its original pitch, while C4 plays the Sample one octave

higher than normal).

The Audio plug-in specializes in keeping audio loops playing in-sync with your Project and has the

optional ability to do so without influencing the key of the loop. Furthermore, you can transpose

the loop while it plays so that it fits the key of your song.

You can quickly audition your Samples from within the Browser and then load them directly onto a

Sound. If you load a Sample containing the

Loops

tag onto an empty Sound the Audio module will

load automatically.

Once a loop has been loaded, it will appear as a waveform in the Pattern Editor, allowing you to

edit the Sample by adjusting the Patten Length and add MIDI events to regions of the loop for

selective playback and pitching. For more fine adjustments you can edit events in a close-up view

by toggling the close-up view in the Pattern Editor. In the Plug-in view, you can adjust the overall

tuning, the source tempo, and length of the Sample.

For more information on recording your own loops, see

Sampling and Sample Mapping

.

Loading the Audio Plug-in

The Audio Plug-in can be loaded onto any Sound within a Group. As a MASCHINE Plug-in, it

supports all usual Plug-in workflows. Hence, to know how to load, remove, replace, insert, move,

copy/paste the Audio Plug-in, as well as how to adjust the Audio Plug-in parameters and load/save

default presets, refer to the section

Working with Plug-ins

.

Once an Audio Plug-in is loaded it becomes visible in both the displays.

Audio Plug-in

Here is an overview of the Audio Plug-in parameters:

WORKING WITH PLUG-INS

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