Using effects, Effects list, Available effects – Native Instruments MASCHINE+ Standalone Production and Performance Instrument User Manual
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15. Using Effects
At each Project level (Sound, Group, and Master) it is possible to add effects in the form of Plug-
ins. Each Sound, each Group, and the Master can have an unlimited number of insert effects
loaded in their Plug-ins slots. In each Plug-in slot, you can load an Internal or Native Instruments
plug-ins.
The processing order is always from top to bottom, both in the Plug-in List of the Control area (in
Ideas view and Song view) and in the channel strip of the Mixer (in Mix view). In the Plug-in Strip of
the Mix view, the processing order is from left to right.
For Sounds, the first Plug-in slot is often hosting an Instrument Plug-in (Sampler,
Drumsynth, Native Instruments, or External Plug-in), this allows the Sound to generate its
own audio. If instead, you plug an effect to the first Plug-in slot of a Sound, this Sound will
act as a bussing point for other Sounds and Groups, and you will find this Sound in the
various
Dest.
selectors in the Output properties of other Sounds and Groups. For more
information, see section
Applying Effects at the Sound, Group, or Master Level
.
Most of the features used in the procedures mentioned in this chapter have been already
described in chapter
. In MASCHINE+, effects are just a certain type of Plug-
ins. Nevertheless, we illustrate them here with various effect-oriented examples. Furthermore,
from time to time we will use the Mix view instead of the default Arrange view — indeed, the
intuitive routing facilities of the Mixer make it particularly well suited for quickly setting up
advanced effect routings.
15.1. Effects List
MASCHINE+ provides a healthy selection of more than 20 different Effect Plug-ins that can be
quickly applied to Sounds, Groups, and the Master, all as insert effects. By using MASCHINE’s
powerful routing system, it is also easy to setup send effects, build complex effect chains or apply
an effect to an external source, such as an instrument, vocals, or turntable. We recommend you
load a Project from the factory library to get to know how effects can be used.
Available Effects
Many types of effects are available and nearly all applications are represented. You will, of course,
find traditional effects such as delays, reverbs, and distortions, as well as engineering tools such
as EQs, dynamics, and filters. But we have also provided you with a series of unique and unusual
effects such as Reflex, Ice, and Resochord.
Effects are organized into the following categories:
•
Dynamics
: Compressor, Gate, Transient Master, Limiter, and Maximizer.
•
Filtering effects
: EQ, Filter, and Cabinet.
•
Modulation effects
: Chorus, Flanger, FM, Freq Shifter, and Phaser.
•
Spatial and Reverb effects
: Ice, Metaverb, Reflex, Reverb (Legacy), and Reverb.
•
Delays
: Beat Delay, Grain Delay, Grain Stretch, and Resochord.
•
Distortion effects
: Distortion, Lofi, and Saturation.
•
Performance FX
: Designed for spontaneous, tactile control in recording or live performance,
these complex multi-effects alter motion, space, dynamics, and more for added expression.
USING EFFECTS
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