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Using effects, Effects list, Available effects – Native Instruments MASCHINE+ Standalone Production and Performance Instrument User Manual

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15. Using Effects

At each Project level (Sound, Group, and Master) it is possible to add effects in the form of Plug-

ins. Each Sound, each Group, and the Master can have an unlimited number of insert effects

loaded in their Plug-ins slots. In each Plug-in slot, you can load an Internal or Native Instruments

plug-ins.

The processing order is always from top to bottom, both in the Plug-in List of the Control area (in

Ideas view and Song view) and in the channel strip of the Mixer (in Mix view). In the Plug-in Strip of

the Mix view, the processing order is from left to right.

For Sounds, the first Plug-in slot is often hosting an Instrument Plug-in (Sampler,

Drumsynth, Native Instruments, or External Plug-in), this allows the Sound to generate its

own audio. If instead, you plug an effect to the first Plug-in slot of a Sound, this Sound will

act as a bussing point for other Sounds and Groups, and you will find this Sound in the

various

Dest.

selectors in the Output properties of other Sounds and Groups. For more

information, see section

Applying Effects at the Sound, Group, or Master Level

.

Most of the features used in the procedures mentioned in this chapter have been already

described in chapter

Working with Plug-ins

. In MASCHINE+, effects are just a certain type of Plug-

ins. Nevertheless, we illustrate them here with various effect-oriented examples. Furthermore,

from time to time we will use the Mix view instead of the default Arrange view — indeed, the

intuitive routing facilities of the Mixer make it particularly well suited for quickly setting up

advanced effect routings.

15.1. Effects List

MASCHINE+ provides a healthy selection of more than 20 different Effect Plug-ins that can be

quickly applied to Sounds, Groups, and the Master, all as insert effects. By using MASCHINE’s

powerful routing system, it is also easy to setup send effects, build complex effect chains or apply

an effect to an external source, such as an instrument, vocals, or turntable. We recommend you

load a Project from the factory library to get to know how effects can be used.

Available Effects

Many types of effects are available and nearly all applications are represented. You will, of course,

find traditional effects such as delays, reverbs, and distortions, as well as engineering tools such

as EQs, dynamics, and filters. But we have also provided you with a series of unique and unusual

effects such as Reflex, Ice, and Resochord.

Effects are organized into the following categories:

Dynamics

: Compressor, Gate, Transient Master, Limiter, and Maximizer.

Filtering effects

: EQ, Filter, and Cabinet.

Modulation effects

: Chorus, Flanger, FM, Freq Shifter, and Phaser.

Spatial and Reverb effects

: Ice, Metaverb, Reflex, Reverb (Legacy), and Reverb.

Delays

: Beat Delay, Grain Delay, Grain Stretch, and Resochord.

Distortion effects

: Distortion, Lofi, and Saturation.

Performance FX

: Designed for spontaneous, tactile control in recording or live performance,

these complex multi-effects alter motion, space, dynamics, and more for added expression.

USING EFFECTS

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