Drumsynths – general handling, Engines: many different drums per drumsynth, Common parameter organization – Native Instruments MASCHINE+ Standalone Production and Performance Instrument User Manual
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• Hi-hats
• Toms
• Percussion
• Cymbal
In this chapter you will find an overview of the Drumsynths and a presentation of their
common
features
For a detailed description of each Drumsynth and their parameters, please refer to the
MASCHINE Software Manual available from the Native Instruments website. For a
description of the features and characteristics of Plug-ins in general (including the
Drumsynths), please refer to section
10.8.1. Drumsynths – General Handling
This section describes the general use and features of the Drumsynths.
Managing Drumsynths
Drumsynths are MASCHINE Plug-ins and, as such, they support all usual Plug-in actions and
procedures. Hence, to know how to load, remove, replace, insert, move, Drumsynths, as well as
how to adjust the Drumsynth parameters and load/save presets, please refer to section
where these are described in detail.
10.8.2. Engines: Many Different Drums per Drumsynth
Each of the available Drumsynths (Kick, Snare, Hi-hat, Tom, and Percussion) actually provides
many different drums: Indeed, each Drumsynth allows you to select a particular
engine
for
generating the drum sound. In the same Drumsynth each engine will have its own algorithm,
parameters, and sonic characteristics — it is in fact an entirely distinct drum. For example, the Kick
provides eight different engines. Some engines will create acoustic drums while others will rather
produce electronic sounds.
In each Drumsynth the first parameter (
Engine
) lets you select the engine you want to use. Most
of the other parameters will depend on the selected engine.
10.8.3. Common Parameter Organization
All Drumsynths have a similar parameter organization, both in the Plug-in Strip view.
Common Parameter Pages
In Arrange view, the parameters of all Drumsynths are grouped in similar ways in the Control area:
WORKING WITH PLUG-INS
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