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Using the footswitch for recording audio, Checking your recording – Native Instruments MASCHINE+ Standalone Production and Performance Instrument User Manual

Page 192

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• A Sampler Plug-in is automatically loaded in the first Plug-in slot of the Sound, ready to play your

new recording. All Plug-ins previously loaded in that Sound are removed. However, when

recording in Loop mode, an Audio plug-in will be loaded. If there was already a Sample Plug-in in

the Slot when engaging Loop recording, it will not change the Sampler to an Audio plug-in, it will

remain as a Sampler and you will need to manually change the plug-in to Audio if you wish. In

this case, all recorded takes will be preserved.

• The Sound slot takes the name of your recording.
• If the Sampler Plug-in was used in

Detect

mode or

Sync

mode, the recording is mapped to a

new Zone covering the entire key and velocity ranges in the

Zone

page, which makes your new

sample directly playable from the pad of its Sound slot (or from all your pads if pads are in

Keyboard mode). Any existing Zones will be replaced. The sample must then be triggered using

MIDI Events in the Pattern Editor. For more information on Zones, see section

Mapping

Samples to Zones

.

• If the Audio Plug-in was used in

Loop

mode, the last recorded Take will automatically play back

with the Pattern.

Note that any MIDI Events for that Sound in the current Pattern will remain. As a

consequence, your recording might directly start to play at the pitch defined by the

existing MIDI Events.

18.2.6. Using the Footswitch for Recording Audio

Your MASCHINE+ has an input for a footswitch that you can use to control the capturing of loops

while keeping your hands free to play your instruments. In order to use the footswitch for audio

loop recording, you must first go to the

SAMPLING

page to pin the recording mode. You can then

set the recording parameters as described in the section:

Choosing a Recording Mode

. When all

the recording parameters are set, simply depress the footswitch. Once the sync point is reached,

the recording will start. It will then stop after the pre-determined length or, especially in the cases

where you have selected

Free

for the

LENGTH

, press the footswitch again to stop recording on the

next bar. When the recording is done, the recording will be loaded according to the setting of the

Target parameter. It may occur that you trigger a new recording by mistake.

The footswitch can help in these cases:

Cancel

: If a recording is standing by to start (awaiting the sync point), you can simply press the

footswitch once again to cancel the recording. No new recordings will be made, nor new

Patterns.

Abort

: If a recording has started, “double-click” the footswitch to abort the current recording. Any

audio recorded will be discarded, no loops will be loaded, and no new Pattern created.

Undo

: If a recording finished before you could cancel it, then simply press and hold the

footswitch to trigger Undo.

18.2.7. Checking Your Recording

After recording a sample the recordings you have made are visualized on the displays. The

highlighted sample is the sample selected for the current Sound.

SAMPLING AND SAMPLE MAPPING

185