Glossary – Native Instruments MASCHINE+ Standalone Production and Performance Instrument User Manual
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20. Glossary
In this glossary, you will find short definitions for numerous terms used in the MASCHINE context.
If you have any doubts about the meaning of a word, this is the place to check!
Arranger
The Arranger is the big area located in the upper part of the MASCHINE window, right under the
Header. It contains two views: Ideas view and Song View.
Song View
The Song view allows you to combine Sections (references to Scenes), and arrange them into a
song on the Timeline.
Autoload
When Autoload is enabled, any Group, Sound, Pattern, Plug-in preset (instrument or effect), or
Sample that you select in the Browser is instantly loaded into the selected Group slot, Sound slot,
Pattern slot, or Plug-in slot. This way, you can listen to this object in the current context of your
song.
Browser
The Browser is the front end for accessing all MASCHINE objects: Projects, Groups, Sounds,
Patterns, presets for instrument and effect Plug-ins, and Samples. Each of these can be stored,
“tagged,” and categorized in a way that allows you easy access to all of them. MASCHINE’s factory
library is already completely tagged, and you can also import your own files to the Library and tag
them as well.
Bussing Point
A bussing point is a point in the signal flow that can accept signals coming from various locations
in the audio routing system. In MASCHINE+ for example, the first Plug-in slot of a Sound usually
contains a sound source (which you will hear by pressing the corresponding pad). If you load an
effect plug-in in this first Plug-in slot, though, the Sound won’t generate audio itself but instead it
becomes available for other Sounds and Groups to process their audio. You then only have to set
up the desired Sound(s) and Group(s) of your Project to send some of their audio to this bussing
point. This basically is the way to set up send effects in MASCHINE!
Channel Properties
Channel properties are sets of parameters available at each Project level (i.e. for each Sound, each
Group, and for the Master) that are independent of the Plug-ins loaded in that Sound/Group/
Master. Like the Plug-in parameters, in the software the Channel properties are displayed in the
Control area. For example, the volume, pan, or swing controls are properties of their respective
Sound/Group/Master channel.
GLOSSARY
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