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Positioning the particle emitter – Apple Motion 2 Tutorials User Manual

Page 165

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Tutorial 4

Working With Particles

165

3

Control-click Blur01.png, then choose Open in Viewer from the shortcut menu.

The object is displayed in a Viewer window.

4

Close the Viewer when you are finished.

Back in the Layers tab, note that the source object used to create the emitter is
automatically turned off and is not visible in the project.

Positioning the Particle Emitter

Rename the emitter and move it into position.

1

In the Layers tab, double-click the particle emitter’s name, Embryo.

2

Type a new name, Blue Lights, then press Return.

3

Using the following image as a guide, position the particle emitter with its bottom
edge near the lower edge of the background, slightly off-center to the left.

Since the playhead is at frame 1, no particles appear, as they have not yet been
generated. Move the playhead back and forth along the Timeline to examine the
appearance of the particles. When you are done previewing the particles, leave the
playhead at frame 30.