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4 how to assign player channels manually to ipedit, Ow to, Ssign – EVS IPDirector Version 5.6 - May 2009 Part 7 User's Manual User Manual

Page 25: Layer, Hannels, Anually to

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Issue 5.6.A

IPDirector V.5.6 – User Manual – Part 7: Editing - IPEdit

EVS Broadcast Equipment - 2009

16

3.2.4 H

OW TO

A

SSIGN

P

LAYER

C

HANNELS

M

ANUALLY TO

IPE

DIT

When no default player is defined in IPDirector or when you want to change the
player channels that have been assigned to IPEdit, you can (re)assign player
channels to this module.
To assign player channels to IPEdit, proceed as follows:

1.

Right-click the “None” indication on the red background in the PGM
Assignment Display
field. This is in the lower left corner of the IPEdit main
window:

The available pairs of PGMs are displayed:

2.

Select the pair of PGMs to be used as Timeline Engine in IPEdit:

If one of the PGM requested for the Timeline Engine is locked by another

IPDirector module, an error message will prevent you from choosing these
two PGMs.

If the requested PGMs are not used by another IPDirector module, the
PGMs are assigned to IPEdit and are displayed on a green background:

You can now load media to the Player and to the Timeline panes.

Note
To unassign the player channels, double-click the PGM Assignment
Display
field.