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2 assigning player channels to ipedit, 1 principle, 2 display – EVS IPDirector Version 5.6 - May 2009 Part 7 User's Manual User Manual

Page 23: Rinciple, Isplay

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Issue 5.6.A

IPDirector V.5.6 – User Manual – Part 7: Editing - IPEdit

EVS Broadcast Equipment - 2009

14

3.2 ASSIGNING PLAYER CHANNELS TO

IPEDIT

3.2.1 P

RINCIPLE

The IPEdit module requires two player channels to run. This pair of player
channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2
or PGM3/PGM4:

PGM1 or PGM3 is the Timeline output channel (also called ‘timeline PGM’).

An external video monitor needs to be linked to PGM1 or PGM 3 for the users to

preview the timeline.

PGM2 or PGM 4 is the Player output channel (also called ‘player PGM’).
The AVH board needs to be associated to PGM2 or PGM 4 for the users to
preview the player on the video display. See also section 3.3.4 ‘How to
Associate a Video Display to the Player
’, on page 17.

3.2.2 D

ISPLAY

The player channels assigned to IPEdit are visible in the PGM Assignment
Display
field in the lower left corner of the IPEdit main window: