Grass Valley DD35 Family v.3.1.5 User Manual
Page 465
3. Menu Operation
DD35 Production Switcher
3 – 313
Operating Instructions – Rev. 16 / 10.2001
The cube–builder always uses channels 1–3, that means, when you want to build
a cube you need a triple – or a quadruple if you want to used a cube (channel 1–3)
and channel 4 as an independent channel, all on one combiner output.
Depending on your channel settings you can run up to 4 DVx effects simulta-
neously.
Editing of DVx effects is only possible for one at a time.
The contents of the workbuffer is not effected by effect recalls from the main DVx
page, but effect recalls from the main DVx page can cause architecture conflicts.
Example:
You are editing with a ”Triple in the workbuffer and in the main DVx page you recall
a ”Pair 3 / 4”.
According to the ”last one wins” philosophy the ”Pair 3 / 4” will steel channel 3 from
your ”Triple” architecture.
When you now enter the DVx edit dialog, you are forced to the Setup index card
which shows a conflict listbox, telling you that your channel 3 is used differently.
Your choice is now: (buttons in the bottom row)
Restore:
You will re–establish your ”triple”, steeling channel 3 from
”Pair 3/4”. All your keyframes are still available.
New:
The workbuffer architecture is set to ”unused” for all channels
(”unused” means the workbuffer does not touch any channel, you
will not disturb any recalled effect) and you can set the architecture
of your choice.
Note:
The keyframes in a channel are not deleted when the architecture is set to
”unused”. This allows you to change the architecture without loosing key-
frame contents. When you want to start from scratch in a channel, select the
channel and press ”Delete / Del All”.
Tip