Grass Valley DD35 Family v.3.1.5 User Manual
Page 135
2. Panel Operation
DD35 Production Switcher
2 – 101
Operating Instructions – Rev. 16 / 10.2001
2.15.4.9
Entering a Loop during the Generation of a Timeline
1. Enter last timeline object before the loop
2. Press LOOP
3. Enter first timeline object in the loop
Note:
The loop end is before the next ELOOP or LOOP object or the end of
the timeline if no other loop follows.
If the button LOOP is pressed before the end of the loop, the ELOOP
object is moved to that position in the timeline. If the loop is an endless
loop, the timeline ends with the end of the loop.
2.15.4.10
Inserting a Loop in an existing Timeline
1. Select the timeline object after which the loop should start (button
z
and
!
),
or select transition before which the loop should start.
2. Press LOOP
Note:
The loop end is before the next ELOOP or LOOP object or the end of
the timeline if no other loop follows.
If the button LOOP is pressed before the end of the loop, the ELOOP
object is moved to that position in the timeline. If the loop is an endless
loop, the timeline ends with the end of the loop.
2.15.4.11
Modifying a Loop in an existing Timeline
1. Shift LOOP or ELOOP indication at the end of the display (button
z
and
!
)
2. Press MOD
3. Enter the loop counter with the numeric keypad
4. Press Enter
Note:
Errors can be deleted with Clear.
If the loop counter is 000 the loop is an endless loop.
2.15.4.12
Delete a Loop in an existing Timeline
1. Shift LOOP or ELOOP indication at the end of the display (button
z
and
!
)
2. Press DEL
Note:
The related end or the begin of the loop is also deleted.