Grass Valley DD35 Family v.3.1.5 User Manual
Page 228
3. Menu Operation
DD35 Production Switcher
3 – 76
Operating Instructions – Rev. 16 / 10.2001
Pressing the button stores the current wipe pattern including all modifiers in a fro-
zen way in the texture store of the switcher. A texture possibly stored before, will
be overwritten. The texture can then be called in the Color Background menu as
a background.
The Texture Grab function performs the following actions:
1. The output signal of the wipe generator is selected as Texture Source Store
(see Color BGD1 Menu).
2. The Freeze function of the Texture Store is switched off.
3. After one frame, Freeze of the Texture Store is switched on again.
The effect is, that after a Texture Grab, the selected pattern is frozen in the Texture
Store.
Note:
Only if the output of the wipe generator can be routed into the
Texture Store, which is possible for the M/E1 wipe generators
and P/P wipe generators.
The wipe modifier Texture can be used to automatically select the output of the
wipe generator as Texture Source.
When Texture is switched on, this action is performed.
D
Assume a User Wipe which is stored with Texture=On.
When this User Wipe is recalled, the mixer will automatically select that wipe
generator where User Wipe Recall was performed as Texture Source.
D
Another User Wipe which is stored with Texture=Off will NOT change the Tex-
ture Source on recall.
Note:
Only if the output of the wipe generator can be routed into the
Texture Store, which is possible for the M/E1 wipe generators
and P/P wipe generators.
In addition to providing standard patterns, the DD35 Production Switchers offer the
possibility to prepare and store user-defined wipe patterns. These patterns can
then be recalled directly by pressing User 1....30.
Selecting Store User starts the user page to store a special adjusted wipe pattern
to the user wipe group. See section 3.8.5 Storing to User Wipe .
Texture Grab
Texture
Store User