Rockwell Automation FactoryTalk View Machine Edition Users Guide User Manual
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Set up language switching
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Set up multiple language support for graphic libraries
When you create an application, the graphic libraries installed with FactoryTalk View are
“language neutral” by default.
This means that graphic objects in the libraries always show their text strings as shipped,
regardless of the current application language. Since the current application language is
ignored, text strings never appear as undefined.
You can change the default for any graphic library, so that it supports multiple languages
instead of a single language. When you do this, when you open the library you can view
the text strings that are defined for the current application language. If the library’s text
strings have not been defined for the current language, the undefined strings appear as
single question marks.
If you turn off a graphic library’s multiple language support, and then save the library,
only strings for the current application language are saved. The current application
language therefore becomes the “language neutral” language. Any strings for other
languages are deleted.
To turn on support for multiple languages in a graphic library
1. Right-click an empty area in the graphic library display, and then click Display
Settings.
2. In the General tab, select Support Multiple Languages.
After you turn on support for multiple languages, when you save the graphic library, all
strings that support language switching are saved in the current application language. For
information about saving libraries in multiple languages, see page 19-17.
Use graphic libraries that support multiple languages
To use the graphics libraries in an application, you can add a graphic library into the
Displays folder or copy objects from a graphic library into a graphic display. If the graphic
library supports multiple languages:
When you add the graphic library into the Displays folder, all strings, including strings
for languages that are not supported by the application, are included with the display.
If you copy an object from the graphic library into a graphic display, only strings for
languages supported by the application are copied.
For more information about using graphic libraries, see Chapter 19.