Avery Dennison Sierra Sport2 9460 Programmer Manual User Manual
Page 99

G6. row
Distance between the bottom of the graphic image area and the first bitmap
line. This is usually 0, unless you want a fixed amount of white space
around the graphic image. See “Positioning the Graphic Image,” for more
information.
English
0 - 1200
Metric
0 - 3045
Dot
0 - 2436
G7. column
Distance between the left edge of the graphic image area and the left edge
of first bitmap line. This is usually 0, unless you want a fixed amount of
white space around the graphic image. See “Positioning the Graphic
Image,” for more information. Use the previous table for values.
English
0 - 189
Metric
0 - 479
Dots
0 - 383
G8. mode
Imaging mode. Enter 0.
G9. “name”
Graphic name (optional), 0 to 8 characters, enclose within quotation marks.
Example
{G,99,A,R,G,0,0,0,"99Wire"
p
Adds a graphic image identified by number 99 to volatile RAM. The graphic
uses dot measurement. The image will be placed according to the row and
column parameters in the graphic field. The imaging mode is 0 and the
image is called 99Wire.
Creating Graphics 5-11