Creating bitmap fields 5-12, Defining fields 5-12, Bitmap fields 5-12 – Avery Dennison Sierra Sport2 9460 Programmer Manual User Manual
Page 100: Bitmap, defining 5-12, Defining bitmap fields 5-12, Creating bitmap fields -12

C r e a t i n g B i t m a p F i e l d s
This defines one row of dots, starting at a specific row and column within
the graphic image. Each unique row of dots requires a bitmap field. A
bitmap field can later be repeated by using a duplicate field.
Syntax
B,row,column,algorithm,"data"
p
B1. B
Bitmap Field.
B2. row
Distance (in dots) from the graphic image’s bottom margin to the bitmap
line.
English
0 - 1200
Metric
0 - 3045
Dot
0 - 2436
B3. column
Distance (in dots) from the graphic image’s left edge to the bitmap line.
English
0 - 189
Metric
0 - 479
Dots
0 - 383
B4. algorithm
Coding method for bitmap data:
H
Hex Representation
R
Run Length Encoding
B5. data
Character string made up of hex or run length encoding. Do not put spaces
or any other character between the numbers. Range: 0 to 2710.
Example
{B,39,56,H,"3FFFFFF0"
p
Defines a bitmapped graphic field. The image begins 39 dots from the
bottom and 56 dots from the left edge of the graphic area. Hex
representation is used.
5-12 Creating Graphics