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Creating bitmap fields 5-12, Defining fields 5-12, Bitmap fields 5-12 – Avery Dennison Sierra Sport2 9460 Programmer Manual User Manual

Page 100: Bitmap, defining 5-12, Defining bitmap fields 5-12, Creating bitmap fields -12

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C r e a t i n g B i t m a p F i e l d s

This defines one row of dots, starting at a specific row and column within
the graphic image. Each unique row of dots requires a bitmap field. A
bitmap field can later be repeated by using a duplicate field.

Syntax

B,row,column,algorithm,"data"

p

B1. B

Bitmap Field.

B2. row

Distance (in dots) from the graphic image’s bottom margin to the bitmap
line.

English

0 - 1200

Metric

0 - 3045

Dot

0 - 2436

B3. column

Distance (in dots) from the graphic image’s left edge to the bitmap line.

English

0 - 189

Metric

0 - 479

Dots

0 - 383

B4. algorithm

Coding method for bitmap data:

H

Hex Representation

R

Run Length Encoding

B5. data

Character string made up of hex or run length encoding. Do not put spaces
or any other character between the numbers. Range: 0 to 2710.

Example

{B,39,56,H,"3FFFFFF0"

p

Defines a bitmapped graphic field. The image begins 39 dots from the
bottom and 56 dots from the left edge of the graphic area. Hex
representation is used.

5-12 Creating Graphics