Determining how to store the image 5-7, Using volatile ram 5-7, Storing the image 5-7 – Avery Dennison Sierra Sport2 9460 Programmer Manual User Manual
Page 95: Storing images in ram 5-7, Storing images 5-7, Storage device 5-7, Images 5-7, Images in ram 5-7, Determining how to store the image -7, Using volatile ram -7

If the number is greater than 26, write z, followed by the letter
corresponding to the amount over 26. For example, to represent 45 off
dots, write zs.
5 on (E), 45 off (zs), 6 on (F)
.
.
3.
Write the letter codes in sequence, uninterrupted, for each row.
(row 1,position 50) Z
(row 2,position 39) KzI
(row 3,position 34) EzsF
(row 4,position 30) DpZoD
.
.
Note:
If the end of the line specifies OFF dots (lower-case letters), the
ending lower-case letters can be omitted. For example, uZFu can
be written as uZF.
4.
Repeat steps 1 through 5 for each row on the grid.
5.
Insert the code values in syntax format.
D e t e r m i n i n g H o w t o S t o r e t h e I m a g e
Once you have mapped out your graphic image, determine how you want to
store it. You have several options:
¨ Volatile RAM
¨ Temporary Storage
¨ Flash
U s i n g Vo l a t i l e R A M
You should use RAM when the graphic image is used by several formats,
because you only have to send the graphic image once. This eliminates the
need to send the graphic image repeatedly. See “Placing the Graphic in a
Format,” for more information about using the graphic packet in a format.
Graphics smaller than approximately 1/2 inch by 1/2 inch can be stored in
printer RAM and referenced by the graphic ID number.
Creating Graphics 5-7