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Creating next-bitmap fields 5-13, Defining next fields 5-13, Next-bitmap fields 5-13 – Avery Dennison Sierra Sport2 9460 Programmer Manual User Manual

Page 101: Next-bitmap, defining 5-13, Defining next-bitmap fields 5-13, Creating next-bitmap fields -13

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C r e a t i n g N e x t - B i t m a p F i e l d s

This field uses the previous field’s row and column locations. It allows you
to use the bitmap or duplicate field data without having to recalculate row
and column locations. This field represents one row of dots on the image.

Syntax

N,adjdir,adjamt,algorithm,"data"

p

N1. N

Next-Bitmap Field.

N2. adjdir

Increments or decrements the row count. Inserts the duplicate line after or
before the current row.

0

Increments (inserts after)

1

Decrements (inserts before)
For example:
B,50,35,R,"GsSsG"

p

N,0,1,R,"DpZoD"

p

prints a next-bitmap field on row 51 at column 35.

N3. adjamt

Amount of row adjustment in dot rows. Using 0 overwrites the same line.
Range: 0 to 999.

N4. algorithm

Coding method for bitmap data:

H

Hex Representation

R

Run Length Encoding

N5. “data”

Character string made up of hex or run length encoding. Do not put spaces
or any other character between the hex numbers or run length code letters.
Range: 0 to 2710.

Example

B,39,56,H,"3FFFFFF0"

p

N,0,1,H,"000000E00000"

p

Defines a next-bitmap graphic field beginning on row 40. The row count
increments by 1. Hex representation is used.

Creating Graphics 5-13