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Positioning the graphic image 5-9, Graphic image in a field 5-9, Graphic image in a packet 5-9 – Avery Dennison Sierra Sport2 9460 Programmer Manual User Manual

Page 97: Positioning the graphic image -9

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Once you design your graphic image, you are ready to define a graphic
packet. This packet generates the graphic image you use in a format.

P o s i t i o n i n g t h e G r a p h i c I m a g e

This section explains how to position the graphic image within a graphic
packet header, a field of a graphic packet, or within a format.

W i t h i n t h e G r a p h i c P a c k e t H e a d e r

When you are using RAM, the row and column parameters in the graphic
header are usually 0,0, because placement is controlled by the graphic field
in your format. This is especially true when designing a compliance label
overlay.

When you are using temporary storage, these
parameters control the placement of the graphic
image on the supply.

The area enclosed within the dotted lines
represents the graphic image starting at 0,0 (as
defined in the graphic header).

If you want a fixed amount of white space
around your graphic image, use something other
than 0 for row and/or column.
The area enclosed within the dotted lines
represents the graphic image starting at 0,0 with a
fixed amount of white space (10,10) around the
graphic image.

W i t h i n t h e F i e l d

In a bitmap, constant text, line, or box field, the row
and column parameters control where an individual
field or bitmapped row begins in relation to the
coordinates defined in the graphic header.

The bottom of the triangle in this example
represents the first field of the graphic packet
starting at 10,0.

Creating Graphics 5-9