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Animation properties – Watlow ANAWIN 2 User Manual

Page 110

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10-16 AnaWin User’s Guide

Using the Developer

Font Italic: Click the Font Italic setting to display the Font dialog box
from which you can specify whether the user variable text will be italic
(True) or not (False).

Text Color: Click the Text Color setting to display a dialog box from
which you can specify a color to be used for the user variable text.

Bkgrnd Color: Click the Bkgrnd Color setting to display a dialog box
from which you can specify a background color to be used for the user
variable.

Alignment: Use the Alignment pull-down list box to select an alignment
for the user variable text: Left, Right, or Center.

Font Rotate (deg): Use the Font Rotate (deg) pull-down list box to
select the number of degrees you want the user variable text to be
rotated: 0 (horizontal), 90, 180, or 270. Note that only Truetype fonts
will rotate.

Bevel Size: Use the Bevel Size field to enter the size of the bevel that
surrounds the user variable, then press Enter. If you do not want a bevel,
enter 0 in this field.

Bevel Style: Use the Bevel Style pull-down list box to select the style of
the bevel that surrounds the user variable: Lowered or Raised.

Height (Pixels): Use the Height field to enter the height (in pixels) for
the user variable, then press Enter.

Width (Pixels): Use the Width field to enter the width (in pixels) for the
user variable, then press Enter.

Top Position: Use this field to enter the top position (the number of
pixels from the top of the screen, under the toolbar) for the user variable
on the custom overview screen.

Left Position: Use this field to enter the left position (the number of
pixels from the left of the screen) for the user variable on the custom
overview screen.

Animation Properties

Use the Animation Properties table, shown in Figure 10-13, to specify
how animations will appear in your custom overview screens. Note that
the Animations add button is only available if the anim folder under
AnaWin contains animations. Refer to Appendix A for details about
using AnaMator to create animations.