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Moving vizrt mos objects into aurora edit – Grass Valley Aurora Edit v.7.0 User Manual

Page 231

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5. On the

General

page, you will need to make sure the Viz Render Engine and Port

number are set correctly for your facility.

For more information on setting up the VizRT application for your facility refer to
the Aurora Edit and Aurora Edit LD Installation Guide and the documentation included
with your VizRT system.

Moving VizRT MOS objects into Aurora Edit

Once a graphic object in VizRT has been saved and tagged to a story, it becomes a
MOS object available for integration into Aurora Edit. This is done by linking to the
story in the Assignment List through a new sequence created in Aurora Edit and
copying the graphic to the Timeline Graphics track from the Aurora Edit Story View.

1. To link to the story, create a new sequence in Aurora Edit by selecting the

New

Sequence

button in the Bin Contents toolbar.

2. In the New Sequence window, select the

Link to Story

button at the top left.

This will bring up the Aurora Edit Assignment List.

3. From the Assignment List, select the story you are editing and click

OK

.

The story name gets appended to the sequence title and a unique ID is assigned
from the news service. Click

OK

to close the sequence and open the Timeline.

4. Once the Timeline is open, you can view the script by selecting the

Story View

button in the top left main menu bar.

The Story View view opens showing the story created in VizRT and selected
in the Assignment List. MOS objects appear on the left side of the Story View

in red

.

5. At the top of the Story View window is a

Copy to Timeline

button. Select it to

move the MOS object(s) onto the open Timeline Graphics track. At this time, the
object is still a MOS object and must be retrieved from the VizRT graphics system
to be visible to the editor.

NOTE: Multiple MOS objects can be present in the script and all will be
copied to the Timeline at the same time.

08 April 2010

Aurora Edit User Guide

231

Titling and Graphics

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