Moving vizrt mos objects into aurora edit – Grass Valley Aurora Edit v.7.0 User Manual
Page 231

5. On the
General
page, you will need to make sure the Viz Render Engine and Port
number are set correctly for your facility.
For more information on setting up the VizRT application for your facility refer to
the Aurora Edit and Aurora Edit LD Installation Guide and the documentation included
with your VizRT system.
Moving VizRT MOS objects into Aurora Edit
Once a graphic object in VizRT has been saved and tagged to a story, it becomes a
MOS object available for integration into Aurora Edit. This is done by linking to the
story in the Assignment List through a new sequence created in Aurora Edit and
copying the graphic to the Timeline Graphics track from the Aurora Edit Story View.
1. To link to the story, create a new sequence in Aurora Edit by selecting the
New
Sequence
button in the Bin Contents toolbar.
2. In the New Sequence window, select the
Link to Story
button at the top left.
This will bring up the Aurora Edit Assignment List.
3. From the Assignment List, select the story you are editing and click
OK
.
The story name gets appended to the sequence title and a unique ID is assigned
from the news service. Click
OK
to close the sequence and open the Timeline.
4. Once the Timeline is open, you can view the script by selecting the
Story View
button in the top left main menu bar.
The Story View view opens showing the story created in VizRT and selected
in the Assignment List. MOS objects appear on the left side of the Story View
in red
.
5. At the top of the Story View window is a
Copy to Timeline
button. Select it to
move the MOS object(s) onto the open Timeline Graphics track. At this time, the
object is still a MOS object and must be retrieved from the VizRT graphics system
to be visible to the editor.
NOTE: Multiple MOS objects can be present in the script and all will be
copied to the Timeline at the same time.
08 April 2010
Aurora Edit User Guide
231
Titling and Graphics